Put this and the files you have edited (not the clean files) in the rawdata folderdįor this example i will use the primary chunks for mushroom hill Now go to your mod and add a folder named rawdata and create a rominjections.json file with this in it Now look in the corner at Offset(h), this is the offset, right click it and click copy offset You should now see a part highlighted like this: Then go to Hex values and paste the bytes in the box and click OK Now go to the steam rom file opened in the hex editor and go to search and find on the top bar like here Now go to the file you want to find in the hex editor (i am using HxD) and select the first 0圆0 bytes (or everything with ctrl + A) finding the offsetsFor this example i will use the Pointdexter.bin file which is at skdisasm-master\General\Sprites\Pointdexterįirst open the steam rom in the hex editor, which is under steam\steamapps\Sega Classics\uncompressed ROMs.Īs well as the bin file you want to find the offset off (from a clean disasm) flex 2 or SonMapEd for non level graphicsģ.sonic 3 and knuckles github dissasembly.lst ( notepad ++ will be used in this tutorial), do not use notepad because it opens. a hex editor, for finding hex locations and editing.You can use rawdata for level palettes, special stage offsets, graphics and level chunks Rawdata is everything that overwrites parts of the data that the game gets from the fom itself after starting the game (however it does not modify the rom itself). what is rawdata and what are the uses for it. This is a tutorial about rawdata and how to find offsets.ġ.
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